Cite as
Clu Clu Land FC manual
Original
https://archive.org/details/clu-clu-land-hvc-cl-fc-jp-manual-600-dpi
sha256
6a898d14abea5c62966c21de824df902c7a6dca3bb43db50e59fc6aa6ad95c20
Archived
https://archive.org/download/clu-clu-land-hvc-cl-fc-jp-manual-600-dpi/Clu%20Clu%20Land%20%5BHVC-CL%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_text.pdf
Accessed
2026-11-06
Licence
© Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; 600 dpi scan in the Internet Archive item "clu-clu-land-hvc-cl-fc-jp-manual-600-dpi".
Notes
The booklet packed with the Japanese Famicom cartridge HVC-CL. The item's date metadata is the uploader's, a lead and not evidence. The OCR spaces Japanese text between words. The pinned copy is the item's _text.pdf (the same scan with the Internet Archive's text layer).

Cited on

Claims (10)

The Famicom booklet (HVC-CL) is copyright 1984 and prints no release date.back cover (PDF p. 12)first page (PDF p. 2)Manual
The game's Japanese title is Kuru Kuru Land (クルクルランド). Chris Scullion calls the English name a mistranslation, writing that in Japan "Kuru Kuru" means going round.first page (PDF p. 2)Manual
Chris Scullion's NES encyclopedia names Nintendo R&D1 as the developer. The Famicom booklet credits Nintendo and names no staff.back cover (PDF p. 12)Book
The Famicom booklet's story: Unira has hidden gold ingots in Kuru Kuru Land, and Gloopy has to find them. A strange force in the land stops Gloopy moving freely, so the only ways to change direction are to grab a turn post and spin round it, or to bump into a wall and rebound.printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6)Manual
The control pad steers Gloopy: before the start it sets the direction Gloopy sets off in, and in play it puts out a hand in the direction pressed. The A and B buttons fire a shock wave, two at a time.printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 3 (PDF p. 5), A and B buttonsrules (PDF p. 8)Manual
The title screen offers a one-player and a two-player game; one player uses controller I, and two players use controllers I and II.printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 3 (PDF p. 5), title screenManual
Gold appears where Gloopy passes over a spot where Unira hid it, and every ingot has to be found within the time limit to clear a stage. The shock wave stuns Unira only for a while: the booklet says to crush it against the outer wall while it is yellow. Unira hides the gold in a shape, and the color of the outer wall is a hint to which.printed p. 6 (PDF p. 8), ルール&テクニックprinted p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)Manual
The stages come in five color groups of four shapes each, and a bonus stage, with gold for the taking, follows the yellow ones. Clearing stage 21 ends a round, and stage 22 goes back to the first shape; from stage 22 on, crossing a found ingot again turns it back over, and a turned ingot scores nothing.printed p. 6 (PDF p. 8)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)Manual
Gloopy is lost by touching Unira, by going into a black hole (except while spinning on a turn post), or when the timer runs out.printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)Manual
Bonus items appear in play: fruit worth 800 points, a bag worth 1,500, a flag that gives an extra Gloopy, and a timer that stops Unira, the time count and, in a two-player game, the other player for a while. An ingot scores 100 and Unira 500, and the time left becomes score. One player clearing a stage in 300 or less of elapsed time gets 2,000, the player with more ingots in a two-player game gets 2,000, and taking every ingot in a bonus stage gives 3,000.printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 9 (PDF p. 11), 得点printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11), 得点printed p. 9 (PDF p. 11), 得点Manual