| The Famicom booklet (HVC-CL) is copyright 1984 and prints no release date. | back cover (PDF p. 12)first page (PDF p. 2) | Manual |
| The game's Japanese title is Kuru Kuru Land (クルクルランド). Chris Scullion calls the English name a mistranslation, writing that in Japan "Kuru Kuru" means going round. | first page (PDF p. 2) | Manual |
| Chris Scullion's NES encyclopedia names Nintendo R&D1 as the developer. The Famicom booklet credits Nintendo and names no staff. | back cover (PDF p. 12) | Book |
| The Famicom booklet's story: Unira has hidden gold ingots in Kuru Kuru Land, and Gloopy has to find them. A strange force in the land stops Gloopy moving freely, so the only ways to change direction are to grab a turn post and spin round it, or to bump into a wall and rebound. | printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6) | Manual |
| The control pad steers Gloopy: before the start it sets the direction Gloopy sets off in, and in play it puts out a hand in the direction pressed. The A and B buttons fire a shock wave, two at a time. | printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 3 (PDF p. 5), A and B buttonsrules (PDF p. 8) | Manual |
| The title screen offers a one-player and a two-player game; one player uses controller I, and two players use controllers I and II. | printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4)printed p. 3 (PDF p. 5), title screen | Manual |
| Gold appears where Gloopy passes over a spot where Unira hid it, and every ingot has to be found within the time limit to clear a stage. The shock wave stuns Unira only for a while: the booklet says to crush it against the outer wall while it is yellow. Unira hides the gold in a shape, and the color of the outer wall is a hint to which. | printed p. 6 (PDF p. 8), ルール&テクニックprinted p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8) | Manual |
| The stages come in five color groups of four shapes each, and a bonus stage, with gold for the taking, follows the yellow ones. Clearing stage 21 ends a round, and stage 22 goes back to the first shape; from stage 22 on, crossing a found ingot again turns it back over, and a turned ingot scores nothing. | printed p. 6 (PDF p. 8)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10) | Manual |
| Gloopy is lost by touching Unira, by going into a black hole (except while spinning on a turn post), or when the timer runs out. | printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10) | Manual |
| Bonus items appear in play: fruit worth 800 points, a bag worth 1,500, a flag that gives an extra Gloopy, and a timer that stops Unira, the time count and, in a two-player game, the other player for a while. An ingot scores 100 and Unira 500, and the time left becomes score. One player clearing a stage in 300 or less of elapsed time gets 2,000, the player with more ingots in a two-player game gets 2,000, and taking every ingot in a bonus stage gives 3,000. | printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)printed p. 9 (PDF p. 11), 得点printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11), 得点printed p. 9 (PDF p. 11), 得点 | Manual |