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10 things you (probably) never knew about Chris Sawyer's Tycoon games...

Sawyer, Chris. n.d. “10 things you (probably) never knew about Chris Sawyer's Tycoon games...” Chris Sawyer Software Development.

Cite as
Chris Sawyer, "10 things" feature
Original
http://www.chrissawyergames.com/feature1.htm
sha256
903460576cd204f12628c9e3a0a3899166cd612cd11383e12a5e774f54ca9597
Archived
https://web.archive.org/web/20201112020717/http://www.chrissawyergames.com/feature1.htm
Accessed
2026-10-26
Licence
© Chris Sawyer; Wayback capture
Credit
Chris Sawyer's own numbered feature on chrissawyergames.com. The page is undated; the pinned copy is the Wayback capture of 12 November 2020.
Notes
The 12 November 2020 capture. Item 4 gives the game's origin in Transport Tycoon's sequel, item 8 its working title.

Cited on

  • RollerCoaster Tycoon

Claims (2)

Sawyer has said RollerCoaster Tycoon began as a sequel to Transport Tycoon in 1996. He had rewritten the isometric world so that track could run on bridges over bridges, and while watching vehicles on those bridges he wondered what they would be like as roller coasters. He adapted the code he had written, had basic roller coasters running within a month or two, and abandoned the sequel. OpenRCT2's readme says the engine of RollerCoaster Tycoon 2 was based on Transport Tycoon.item 4Publisher
Sawyer has said he bought himself out of the Transport Tycoon 2 contract and worked on "Project White Knuckle" full time, funding it himself and keeping it under wraps. The game kept the name White Knuckle through development, even after Hasbro Interactive became involved; when Hasbro bought MicroProse, the "Tycoon" connection made it RollerCoaster Tycoon.item 8Interview
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