Cite as
Chris Sawyer, site biography
Original
https://www.chrissawyer.com/info.htm
sha256
96720e6e2f3e721aa4d503e7da42a3c014a33fc96463ca81af6dbf171ab5ff22
Archived
https://web.archive.org/web/20260808030400id_/https://www.chrissawyer.com/info.htm
Accessed
2026-10-26
Licence
© Chris Sawyer
Credit
Chris Sawyer's own site biography and game list, headed "Chris Sawyer is an independent game developer based in Scotland". The page's copyright line reads "All text, graphics, and images on these pages are (C) Copyright 2004 Chris Sawyer".
Notes
The page gives the games' years and platforms: Transport Tycoon "(DOS,Mac,PSX) Published by Microprose in 1994"; "A 'World Editor' version of Transport Tycoon followed in mid-1995, followed by Transport Tycoon Deluxe at the end of that year"; and "Transport Tycoon Deluxe (DOS,Win95/98) Published by Microprose in 1995". It also describes his start: "Chris entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer".

Cited on

Claims (9)

Sawyer's own site says RollerCoaster Tycoon was released through Hasbro Interactive early in 1999, followed by two add-on packs, Added Attractions (Corkscrew Follies) in late 1999 and Loopy Landscapes in September 2000; an Xbox version published by Infogrames Interactive in 2003; and RollerCoaster Tycoon 2, published by Infogrames in October 2002.biographyGames, RollerCoaster TycoonGames, RollerCoaster Tycoon IIPublisher
Sawyer said the RollerCoaster Tycoon engine was then adapted for a new transport game, Chris Sawyer's Locomotion (2004), so the code went full circle from the abandoned Transport Tycoon 2.biographyInterview
The player runs a transport company, building railway lines and roads and buying trains, trucks, buses, aircraft and ships to carry cargo and passengers for profit, and has to grow before computer-run competitors force it out of business.Games, Transport TycoonPublisher
MicroProse published Transport Tycoon in 1994. PC Zone's December 1994 review, a British magazine's, gives its release date as November, and a MicroProse advertisement in the same issue calls it "available now".Games, Transport TycoonPublisher
MicroProse published a World Editor add-on for Transport Tycoon on DOS in mid-1995. Sawyer's page says it let players make new landscapes and added a two-player game over a modem and an alternative "Martian" graphics set.biographyGames, Transport Tycoon World Editor / ScenarioPublisher
Sawyer's page puts Transport Tycoon Deluxe at the end of 1995 and gives its platforms as DOS and Windows 95/98. PC Review's November 1995 news pages announced it for November and listed among its new features "dirty tricks", a world editor, new climate regions, and network play for two.Games, Transport Tycoon DeluxePublisher
Chris Sawyer, credited in the Deluxe manual with game design and programming, began writing games in 1983 in Z80 machine code on the Memotech MTX, and from 1988 to 1993 converted Amiga games to the PC. His page calls Transport Tycoon the first of the original games he developed on the PC from 1993.biographybiographybiographyPublisher
Sawyer has said RollerCoaster Tycoon grew from the abandoned Transport Tycoon 2 project, and that Chris Sawyer's Locomotion (2004), built on the RollerCoaster Tycoon engine, felt like the spiritual successor to the Transport Tycoon games, though it didn't carry the Tycoon name for technical reasons.biographyInterview
Transport Tycoon Deluxe starts the player in 1950 with a £100,000 loan and 100 years to prove themselves, in one of four worlds, each of which generates new scenarios at random. MicroProse's 1994 advertisement for the original gave 1930 and £100,000.Games, Transport TycoonManual