Cite as
Computer Games Magazine, Sawyer interview, 2000
Original
http://www.cdmag.com/articles/025/172/chriss_interview.html
sha256
ce77b6bdf3eb41dad4eaed51d4ccbb190860526d34955048cd7d32b0bf820e1d
Archived
https://web.archive.org/web/20040103100927/http://www.cdmag.com/articles/025/172/chriss_interview.html
Accessed
2026-10-26
Licence
© Computer Games Magazine; Wayback capture
Credit
Steve Bauman's January 2000 interview with Chris Sawyer, with a short section headed "The Tracks of His Games" in which Sawyer reflects on Transport Tycoon and RollerCoaster Tycoon.
Notes
Sawyer states the aim of Transport Tycoon as a game "less complex but more fun than Railroad Tycoon". He says RollerCoaster Tycoon came out of another project and was an excuse to visit theme parks; he names no earlier game for it.

Cited on

Claims (8)

Chris Sawyer said in 2014 that he thought Railroad Tycoon's gameplay was fantastic and set out to take it further, with more modes of transport and his isometric view. In 2000 he put his aim as something "less complex but more fun than Railroad Tycoon".Transport TycoonInterview
GameSpot's new-releases post of 22 March 1999 listed MicroProse and Hasbro Interactive's RollerCoaster Tycoon, developed by Chris Sawyer, as new on store shelves that Monday. IGN's review page gives 31 March 1999 instead, and Computer Games Magazine's interview of January 2000 says only that it was released in March.opening paragraphWeb
Computer Games Magazine wrote in January 2000 that RollerCoaster Tycoon was created in a small village near Dunblane, Scotland, mainly by one person, Chris Sawyer.opening paragraphInterview
Sawyer has said that people in the games industry told him a roller-coaster game would only ever be a niche game, and that the negative reactions gave him serious doubts during its two years of development.Are you surprised by both the critical and public reaction…Interview
Asked why the game isn't difficult in the usual strategy-game sense, Sawyer said it should be "fun to play with rather than just fun to play against", and that a harder game might turn hours of park building into bankruptcy and the end of the game.RollerCoaster Tycoon isn't difficult in the traditional strategy game sense…same answerInterview
Computer Games Magazine wrote in January 2000 that RollerCoaster Tycoon was the best-selling game of 1999 according to PC Data, with over 700,000 copies sold in the US. The magazine reasoned from that figure, as about 80% of the market, that it had likely sold more than a million in under a year.opening paragraphInterview
The player runs a transport company, building railway lines and roads and buying trains, trucks, buses, aircraft and ships to carry cargo and passengers for profit, and has to grow before computer-run competitors force it out of business.The Tracks of His Games, Transport TycoonPublisher
In 2000 Sawyer called Transport Tycoon his first self-designed "big" game, taking around 12 months, and said he added more transport types, more detail and better opposition.The Tracks of His Games, Transport Tycoonsame noteInterview