Cite as
Beep 1986-10
Original
https://archive.org/details/beep-magazine-1986-10-600dpi-ozidual
sha256
2e0e4a00e7e6fc075340094572167344a9f6811ce5e035e483e4ba846b4e8761
Archived
https://archive.org/download/beep-magazine-1986-10-600dpi-ozidual/Beep%201986%2010%20%28missing%2087-90%29%20%28J%20OCR%29_djvu.xml
Accessed
2026-11-06
Licence
© Nihon SoftBank; scan hosted by the Internet Archive
Credit
Scan by Gaming Alexandria, in the Internet Archive item "beep-magazine-1986-10-600dpi-ozidual". The pin is the item's OCR as DjVu XML (its Japanese OCR layer).
Notes
Pinned in archive batch 25 (Gaming Alexandria's Japanese magazines). The 600 dpi scan is too large to pin, so the pinned copy is the OCR; read quotes on the page images (archive.org/download/beep-magazine-1986-10-600dpi-ozidual/page/n<k>.jpg, k one less than the image number). Strongest items for our games (contents index data/contents/beep-1986-10.yaml): p. 55 Metroid review with scores (Famicom Disk System); p. 15 Akumajō Dracula (Castlevania) report; pp. 24-25 and 35, 50-51 Dragon Quest (ending, play contest, orchestral recording); p. 55 Super Pitfall and p. 54-55 Solomon's Key, Ghostbusters and Terra Cresta reviews; back pages carry a Nintendo ad for The Legend of Zelda disk. Pages 87-90 are missing from the scan; p. 177 is a Nintendo disk-card ad naming Zelda, Metroid and Super Mario Bros. 2.

Cited on

Claims (4)

Square's advertisement on the back cover of Beep's October 1986 issue announced King's Knight for 17 September 1986, a "formation RPG" of four heroes, at a standard retail price of 4,900 yen on ROM cartridge. The same advertisement offered a gamebook of the same title at 680 yen, already on sale.back cover (image 182), Square advertisementback cover (image 182)back cover (image 182)back cover (image 182)Magazine
Beep's October 1986 issue gave the Famicom game 3 stars overall, with 4 for characters, speed and graphics, 2 for sound and 3 for game design. Its reviewer, たけじゅん (Takejun), had expected an RPG from "the first formation role-playing game" and found an action game; it was "a big mistake" to take it as an RPG, and better played as a Twinbee-type shooting game for the thrill of shooting everything.p. 54 (image 56), 最新ファミコンゲームお買い得情報p. 54 (image 56), rating boxp. 54 (image 56), review textp. 54 (image 56), review textp. 54 (image 56), review textMagazine
Beep's October 1986 issue rated the Famicom version 4 of 5 overall, with 3 for characters, 4 for speed, 3 for graphics, 4 for sound and 4 for game design. Its reviewer welcomed the room layouts kept nearly as in the arcade game, which made the Famicom good practice for it, regretted that easy rooms turn up suddenly in the later rounds, and, citing the multiple endings and the GDV, said Tecmo looked promising.p. 54 (scan image 56), お買い得情報, ratingsp. 54 (scan image 56), お買い得情報p. 54 (scan image 56), お買い得情報p. 54 (scan image 56), お買い得情報p. 55 (scan image 57), margin noteMagazine
Beep's October 1986 issue rated the Famicom version 4 of 5 overall, with 3 for characters, 3 for speed, 4 for graphics, 4 for sound and 4 for game design. Its reviewer, たこぴー, picked out the variety of the formation attacks played out by the docked ships as the game's main attraction, and noted that it was a 1-megabit cartridge, the size then in fashion.p. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報, ratingsp. 55 (scan image 57), お買い得情報p. 55 (scan image 57), お買い得情報p. 55 (scan image 57), お買い得情報p. 55 (scan image 57), お買い得情報Magazine