Cite as
Baseball FC manual
Original
https://archive.org/details/baseball-hvc-ba-fc-jp-manual-600-dpi
sha256
51661c5a3e38465f27f48884c5a376029743c64d830816f003ce01c2544918e2
Archived
https://archive.org/download/baseball-hvc-ba-fc-jp-manual-600-dpi/Baseball%20%5BHVC-BA%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_text.pdf
Accessed
2026-11-06
Licence
© Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; 600 dpi scan in the Internet Archive item "baseball-hvc-ba-fc-jp-manual-600-dpi".
Notes
The booklet packed with the Japanese Famicom cartridge HVC-BA. The item's date metadata (1983-12-07) is the uploader's, a lead and not evidence. The OCR spaces Japanese text between words. The pinned copy is the item's "_text.pdf" (the same scan with the Internet Archive's text layer); quotes are read off the page images. PDF page = printed page + 2 for the numbered pages (cover is PDF page 1).

Cited on

Claims (6)

The Famicom booklet (HVC-BA) is copyright 1983 and prints no release date or staff credit.back cover (PDF p. 12)opening page (PDF p. 2)Manual
The Famicom booklet gives a 1 Player Game against the computer and a 2 Player Game for two. A game runs nine innings and the side with more runs wins; a tie is a draw, with no extra innings. There are six teams, shown by their initials.printed p. 8 (PDF p. 10), 3. 遊び方printed p. 8 (PDF p. 10), 3. 遊び方printed p. 8 (PDF p. 10), 3. 遊び方printed p. 8 (PDF p. 10), 3. 遊び方printed p. 8 (PDF p. 10), 3. 遊び方Manual
In the 1 Player Game the computer is the opponent and decides which side bats first; in the 2 Player Game controller I bats first and controller II second. The booklet warns that the controls are complicated and asks the player to read it carefully.printed p. 6 (PDF p. 8)printed p. 6 (PDF p. 8)printed p. 7 (PDF p. 9)printed p. 7 (PDF p. 9)printed p. 5 (PDF p. 7)printed p. 5 (PDF p. 7)Manual
The booklet lists the plays on offer: steals, double and triple steals among them, the hit-and-run, the squeeze, the sacrifice bunt, and tagging up; pitches of several kinds, among them a speed ball, a half-speed ball, a curve, a slow ball, and a shoot ball; and pickoff throws to guard against steals and lure runners out.printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)printed p. 3 (PDF p. 5), defenceprinted p. 3 (PDF p. 5), defenceprinted p. 8 (PDF p. 10)printed p. 8 (PDF p. 10)Manual
Batting, the control pad moves the batter toward the pitcher, the catcher, or either baseline, a button swings, and letting go of it mid-swing stops the swing there; the control pad picks which runner to direct, and another button sends that runner on to the next base. Fielding, the control pad picks the pitch, and with no direction held the pitcher throws a half-speed straight ball. B throws a pickoff to the base the control pad picks.printed p. 2 (PDF p. 4), attackprinted p. 2 (PDF p. 4), attackprinted p. 2 (PDF p. 4), attackprinted p. 3 (PDF p. 5), attackprinted p. 3 (PDF p. 5), attackprinted p. 3 (PDF p. 5), attackprinted p. 3 (PDF p. 5), defenceprinted p. 3 (PDF p. 5), defenceprinted p. 4 (PDF p. 6), pickoffprinted p. 4 (PDF p. 6), pickoffprinted p. 2 (PDF p. 4), attackprinted p. 2 (PDF p. 4), attackprinted p. 3 (PDF p. 5), attackManual
Fielders catch batted balls by themselves. An inning of 10 runs or more shows only its last digit on the scoreboard, though the total keeps every run.printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)printed p. 9 (PDF p. 11)Manual