Cite as
1UP, Tokita on FFIV
Original
http://www.1up.com/features/final-fantasy-iv-creator-conversation?pager.offset=2
sha256
1030513a9749fb642bba23f78ed508ce7a06be300c8426d92bd469eb3c800d3c
Archived
https://web.archive.org/web/20131103104110id_/http://www.1up.com/features/final-fantasy-iv-creator-conversation?pager.offset=2
Accessed
2026-10-23
Licence
© Ziff Davis Publishing Holdings Inc.
Credit
Interview by Jeremy Parish, 1UP.com; answers by Takashi Tokita. Archived copy captured 3 November 2013.
Notes
Tokita, introduced as the creator of Final Fantasy IV, answers questions about its story-driven design, the Active Time Battle system, and the North American release. He attributes the idea of Active Time Battle to Hiroyuki Itoh watching a Formula One race, says the system was meant to make up for the smaller scope for customizing characters, says he spent about three weeks in Seattle working with Nintendo of America, and says the U.S. version was made a little easier. The archived copy is page 3 of a five-page article.

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