Cite as
1UP, Nakamura interview
Original
http://www.1up.com/features/koichi-nakamura-interview-console-rpg
sha256
172d19fbbf38206c5d40a32b7629b935f854f5362fec164e3cc18e974a6723de
Archived
https://web.archive.org/web/20130512112519id_/http://www.1up.com/features/koichi-nakamura-interview-console-rpg
Accessed
2026-10-23
Licence
© Ziff Davis; Wayback capture
Credit
Jeremy Parish, 1UP.com, cover story week of 6 August 2012; interviewee Koichi Nakamura.
Notes
Nakamura gives the division of work on the first Dragon Quest (Horii scenario and map, Toriyama graphics, Sugiyama music, Nakamura and Horii the game design and battle logic) and says he programmed about half of Dragon Quest II. He also describes the sequel's delay and the drop in distributor orders from about 700,000 to 400,000 before the Dragon Quest panic at release. English; the interview was conducted through an interpreter.

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