Source · Primary · interview
Koichi Nakamura Interview: On the Birth of the Console RPG
Parish, Jeremy and Koichi Nakamura. 2012. “Koichi Nakamura Interview: On the Birth of the Console RPG.” 1UP.com. Ziff Davis.
- Cite as
1UP, Nakamura interview- Original
- http://www.1up.com/features/koichi-nakamura-interview-console-rpg
- sha256
172d19fbbf38206c5d40a32b7629b935f854f5362fec164e3cc18e974a6723de- Archived
- https://web.archive.org/web/20130512112519id_/http://www.1up.com/features/koichi-nakamura-interview-console-rpg
- Accessed
- 2026-10-23
- Licence
- © Ziff Davis; Wayback capture
- Credit
- Jeremy Parish, 1UP.com, cover story week of 6 August 2012; interviewee Koichi Nakamura.
- Notes
- Nakamura gives the division of work on the first Dragon Quest (Horii scenario and map, Toriyama graphics, Sugiyama music, Nakamura and Horii the game design and battle logic) and says he programmed about half of Dragon Quest II. He also describes the sequel's delay and the drop in distributor orders from about 700,000 to 400,000 before the Dragon Quest panic at release. English; the interview was conducted through an interpreter.