Claim set · data/claims/super-mario-world-history.yaml

Super Mario World (history and reception)

Game: Super Mario World.

Nintendo's Iwata Asks notes for the Super Mario 25th anniversary call Super Mario World an action game, the fourth in the series, released in Japan in November 1990 at the same time as the Super Famicom. super-mario-world-history/release-japan

InterviewIwata Asks: Super Mario 25th Anniversary · line 2570, the game notesSuper Mario World: An action game released simultaneously with the Super Famicom system in November 1990. The fourth game in the series.

Wikidata's day date for Japan (+1990-11-21, revision 2560688345) is referenced only to MobyGames, so it is not used here (docs/data-policy.md). Electronic Gaming Monthly's October 1990 preview gives the console's planned day (console-launch).

Cited by: Super Mario World

Wikidata records Super Mario World as developed by Nintendo Entertainment Analysis & Development and published by Nintendo. super-mario-world-history/developer

WikidataWikidata · Q853143, P178 developer and P123 publisher — P178 Nintendo Entertainment Analysis & Development (Q170420), imported from English Wikipedia; P123 Nintendo (Q8093), imported from French Wikipedia; read through the API on 2026-10-27Q170420 … Q8093

Cited by: Super Mario World

Electronic Gaming Monthly's October 1990 issue reported that the Super Famicom would go on sale in Japanese stores on November 21, at 25,000 yen. super-mario-world-history/console-launch

MagazineElectronic Gaming Monthly, issue 15 (1990-10) · PDF p. 29able in Japanese stores on November 21, for a retailElectronic Gaming Monthly, issue 15 (1990-10) · PDF p. 29price of 25,000 yen (roughly equal to $180.00)

Cited by: Super Mario World

Electronic Gaming Monthly's 1992 buyer's guide calls Super Mario World one of the first releases for the Super Famicom in Japan, where it was available from November 1990, and gives it 8 new worlds divided into more than 70 levels, for 2 players; catching a feather lets Mario fly as Cape Mario. super-mario-world-history/buyers-guide

MagazineElectronic Gaming Monthly's 1992 Video Game Buyer's Guide · PDF p. 78, "Mario Is Back!"Super Mario World, one of the first releases for the Nintendol 6-Bit in Japan,Electronic Gaming Monthly's 1992 Video Game Buyer's Guide · PDF p. 78, "Mario Is Back!"This time Mario must face 8 new worlds divided into more than 70 differentElectronic Gaming Monthly's 1992 Video Game Buyer's Guide · PDF p. 78, data boxNumber of Players: 2Electronic Gaming Monthly's 1992 Video Game Buyer's Guide · PDF p. 78, data boxAvailable: Nov 1990 (Japan)Electronic Gaming Monthly's 1992 Video Game Buyer's Guide · PDF p. 80, item listFEATHER Catch it and you can fly as Cape Mario.

The OCR cuts the review's lines at the right margin; the quotes keep to what it holds.

Cited by: Super Mario World

Electronic Gaming Monthly called Super Mario World the latest sequel in the Super Mario saga in October 1990, and named it "Mario 4" in July 1991. super-mario-world-history/series

MagazineElectronic Gaming Monthly, issue 15 (1990-10) · PDF p. 4, contentsSuper Mario World, the latest sequel in the Super Mario saga, this time withElectronic Gaming Monthly, issue 24 (July 1991) · PDF p. 34Super Mario World (Mario 4),

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Nintendo of America's Super NES release list gives Super Mario World, by Nintendo, as released in August 1991. super-mario-world-history/release-north-america

PublisherSuper NES Games (Nintendo of America release list) · PDF p. 12 — the row reads Nintendo, August 1991Super Mario World

Cited by: Super Mario World

Dennis Lynch wrote in the Chicago Tribune in November 1991 that the Super NES came packaged with one game, Super Mario World, and that it recaptured the spirit that had made the Mario Bros. so popular, which some recent games in the series had lacked. super-mario-world-history/pack-in

MagazineSuper NES, Sega Genesis in 16-bit duel · paragraph beginning "For example, the Super NES"the Super NES comes packaged with one game, Super Mario WorldSuper NES, Sega Genesis in 16-bit duel · paragraph beginning "For example, the Super NES"Some of the recent releases in the Mario Bros. series have lacked the charm and whimsy of the original, but this title recaptures the spirit that made the Bros. so popular.

Cited by: Super Mario World

Wikidata dates the Super NES release of Super Mario World in Europe April 11, 1992. super-mario-world-history/release-europe

WikidataWikidata · Q853143, P577 publication date qualified by P291 place Europe (Q46) and P400 platform — qualified Super Nintendo Entertainment System (Q183259) and Europe (Q46), day precision, with no reference; read through the API on 2026-10-27+1992-04-11T00:00:00Z

Only the Europe statement is used. A second statement, +1992-04-00 for France and the United Kingdom, is referenced only to MobyGames, so it is not used (docs/data-policy.md).

Cited by: Super Mario World

Electronic Gaming Monthly's November 1997 list of the 100 best games of all time includes Super Mario World, in which Mario makes his 16-bit debut with a dinosaur companion and new moves, among them flying with a cape; it calls Yoshi the real star, and still ranks Super Mario Bros. 3 the series' crown jewel for pure gameplay. super-mario-world-history/egm-top-100

MagazineElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 160, Top 100 Games of All TimeThe game: Mario makes his 16-Bit debut, along with aElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 160, Top 100 Games of All Timefew new maneuvers, including the ability to fly with aElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 160, Top 100 Games of All Timecape. But the real star here is Yoshi.Electronic Gaming Monthly, issue 100 (November 1997) · PDF p. 160, Top 100 Games of All TimeStill, in terms of pure gameplay, Mario 3 remains the

The OCR gives the entry's number as "||", between nos. 13 and 12 in reading order, so the rank (probably 11) waits for a check against the page image.

Cited by: Super Mario World