Super Castlevania IV came out in Japan, as Akumajō Dracula for the Super Famicom, on October 31, 1991. super-castlevania-iv-history/release-japan
MagazineWeekly Famicom Tsūshin, no. 151 (1991-11-08) · p. 153, Super Famicom software listing — the OCR of "悪魔城ドラキュラ 10月31日発売 8800円", "Akumajō Dracula, on sale October 31, 8,800 yen"; it reads プ for ラ, 有 for 月, and H for 日. The issue is dated November 8, 1991悪魔 城 ドラ キュ プ 10 有 31H 発 売 8800The listing gives the day without a year; the issue's date puts it in 1991.
Cited by: Super Castlevania IV
In the manual's story, a group of people holds a ceremony in a ruined abbey to revive Dracula, and Simon Belmont sets out to defeat him. super-castlevania-iv-history/story
ManualSuper Castlevania IV instruction booklet (USA) · p. 4, Introductionattempting to revive the Prince of Darkness.Super Castlevania IV instruction booklet (USA) · p. 4, IntroductionOnce again, Dracula is revived!Super Castlevania IV instruction booklet (USA) · p. 4, IntroductionIt is time once again for Simon Belmont to call forth the powers of good to aid him in his battle.Cited by: Super Castlevania IV
Simon's whip snaps in eight directions, aimed with the Control Pad; it latches onto rings to swing across gaps too wide to jump; held down, it hangs limp and can be waved around for less damage. super-castlevania-iv-history/whip
ManualSuper Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...the whip can snap in eight directions.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...There are special rings that Simon can latch onto with his whip to swing over areas that are too wide to jump across.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...the whip goes limp after snapping and you can wave it around by using the Control Pad.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...It will still do damage to your enemies, but not as much as a good strong snap!Nintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · printed p. 75 (PDF p. 79), A Night of Actionthe Whip can be directed in eight directions; it can be swung with a circular motion, and it can be used as a swing to cross open spaces.The manual's controls page gives the whip to Y and the jump to B by default, but its whip page says to press B; the buttons can be reassigned from the options screen.
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In Nintendo Power's January 1992 issue, Rob, one of two experienced players at Nintendo's headquarters the magazine invited to give their opinions, called Super Castlevania IV "a blast", praised its graphics and music and a part swinging from chandelier to chandelier, and named it one of the top Super NES games he had played. super-castlevania-iv-history/np-rob
MagazineNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesa couple of experienced game players at Nin- tendo HQNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesthink Super Castlevania IV is a blast. The graphics are great and I really like the way theNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesyou’re swinging from chan- delier to chandelier and you literally feel like you’re in theNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest ReleasesIt’s definitely one ofNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesthe top Super NES gamesThe page's two players, Rob and George, open with their favorites of the issue's games; the Castlevania comment sits above Rob's personal Power Meter, and George's favorite is Mega Man 4. The OCR garbles the speaker's label.
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Rob's personal Power Meter for Super Castlevania IV in Nintendo Power gave it 4.0 for graphics and sound, 4.0 for play control, 4.5 for challenge, and 4.5 for theme and fun, out of 5. super-castlevania-iv-history/np-rob-meter
Value
{
"review": "Nintendo Power (Rob's Power Meter)",
"of": 5,
"scores": {
"graphics and sound": 4,
"play control": 4,
"challenge": 4.5,
"theme and fun": 4.5
}
} MagazineNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releases, captionRob’s personalNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releases, caption — the OCR splits the caption, "Rob's personal Power Meter for Super Castlevania IV", around its four scores; they follow the magazine's order, graphics and sound, play control, challenge, theme and fun4.0 4.0 4.5 forOne player's meter, not the magazine's chart. The issue's chart of Super NES ratings (printed p. 103) has a row for the game, but its OCR is too jumbled to read the scores.
GameSpot's 2001 history of the series, by Mike Whalen and Giancarlo Varanini, says the game raised the bar for graphics, music, and control, and calls its music some of the best on the Super Nintendo. It reports complaints that the game was a remake of the original Castlevania, and finds both games "incredibly linear"; it still calls this one more fun than any earlier Castlevania, one of the best in the series, and "one of the most memorable Super Nintendo games". super-castlevania-iv-history/gamespot-2001
WebGameSpot Presents: The History of Castlevania, Super Castlevania IV · first paragraphSuper Castlevania IV raised the bar for graphics, music, and control.GameSpot Presents: The History of Castlevania, Super Castlevania IV · music paragraphCastlevania IV's remains as some of the best ever produced on the Super Nintendo.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphthere were a few major complaints associated with Castlevania IV--one being that it was simply a remake of the original Castlevania for the NES.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphWithout question, they are both incredibly linear gamesGameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphmakes Castlevania IV much more fun than any previous Castlevania game.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphnot only one of the best Castlevania games, but also one of the most memorable Super Nintendo games.Cited by: Super Castlevania IV
Brad Shoemaker's 2007 GameSpot review praises the game's use of Mode 7, and singles out a slowly rotating room where Simon swings from a grapple point to the next platform as the room rights itself. super-castlevania-iv-history/mode-7-2007
WebSuper Castlevania IV Review · third paragraphsome killer use of Mode 7Super Castlevania IV Review · third paragraphAnother area has you in a room that's slowly rotating, requiring you to swing from a grapple point to get to the next platform as the room rights itselfCited by: Super Castlevania IV