Claim set · data/claims/super-castlevania-iv-history.yaml

Super Castlevania IV (history and reception)

Game: Super Castlevania IV.

Super Castlevania IV came out in Japan, as Akumajō Dracula for the Super Famicom, on October 31, 1991. super-castlevania-iv-history/release-japan

MagazineWeekly Famicom Tsūshin, no. 151 (1991-11-08) · p. 153, Super Famicom software listing — the OCR of "悪魔城ドラキュラ 10月31日発売 8800円", "Akumajō Dracula, on sale October 31, 8,800 yen"; it reads プ for ラ, 有 for 月, and H for 日. The issue is dated November 8, 1991悪魔 城 ドラ キュ プ 10 有 31H 発 売 8800

The listing gives the day without a year; the issue's date puts it in 1991.

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Super Castlevania IV came out in North America in December 1991, with Konami as Nintendo's licensee. super-castlevania-iv-history/release-na

PublisherSuper NES Games (Nintendo of America release list) · the S titles, row "Super Castlevania IV" — Nintendo of America's list of Super NES releases, the North American release monthSuper Castlevania IV Konami December 1991

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The player is Simon Belmont, who whips his way through eleven levels, each ending with a boss. super-castlevania-iv-history/simon-levels

ManualSuper Castlevania IV instruction booklet (USA) · How to PlayAs Simon, you will whip your way through eleven horrific levelsSuper Castlevania IV instruction booklet (USA) · How to Playeach time you reach the end of a level, you'll come face-to-fang with a really gruesome Boss Character.

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In the manual's story, a group of people holds a ceremony in a ruined abbey to revive Dracula, and Simon Belmont sets out to defeat him. super-castlevania-iv-history/story

ManualSuper Castlevania IV instruction booklet (USA) · p. 4, Introductionattempting to revive the Prince of Darkness.Super Castlevania IV instruction booklet (USA) · p. 4, IntroductionOnce again, Dracula is revived!Super Castlevania IV instruction booklet (USA) · p. 4, IntroductionIt is time once again for Simon Belmont to call forth the powers of good to aid him in his battle.

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Simon starts with three lives and has a time limit on each level, and running out of time costs a life; after the last life is lost, choosing "End" shows a password that later restarts the game at that level, without the bonuses and power-ups earned. super-castlevania-iv-history/lives-time-password

ManualSuper Castlevania IV instruction booklet (USA) · How to Play, The Life of Your PartySimon begins the game with three lives.Super Castlevania IV instruction booklet (USA) · How to Play, Time Is On Your Side -- For Now!Simon has a limited amount of time to complete each level.Super Castlevania IV instruction booklet (USA) · p. 8, The Password Is...You will be allowed to see a password after losing all your lives and then selecting the “End” option.Super Castlevania IV instruction booklet (USA) · p. 8, The Password Is...You will be starting the level with none of your previously earned bonuses or power-ups.

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Simon's whip snaps in eight directions, aimed with the Control Pad; it latches onto rings to swing across gaps too wide to jump; held down, it hangs limp and can be waved around for less damage. super-castlevania-iv-history/whip

ManualSuper Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...the whip can snap in eight directions.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...There are special rings that Simon can latch onto with his whip to swing over areas that are too wide to jump across.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...the whip goes limp after snapping and you can wave it around by using the Control Pad.Super Castlevania IV instruction booklet (USA) · p. 10, When the Whip Comes Down...It will still do damage to your enemies, but not as much as a good strong snap!Nintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · printed p. 75 (PDF p. 79), A Night of Actionthe Whip can be directed in eight directions; it can be swung with a circular motion, and it can be used as a swing to cross open spaces.

The manual's controls page gives the whip to Y and the jump to B by default, but its whip page says to press B; the buttons can be reassigned from the options screen.

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Subweapons have a button of their own, the R button by default, where earlier Castlevania games used Up with the attack button. super-castlevania-iv-history/item-button

ManualSuper Castlevania IV instruction booklet (USA) · p. 9, The ControlsRight Button: Press to use special items.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphSpecial items are controlled with a single button rather than pressing up and attack combinations as in previous games

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In Nintendo Power's January 1992 issue, Rob, one of two experienced players at Nintendo's headquarters the magazine invited to give their opinions, called Super Castlevania IV "a blast", praised its graphics and music and a part swinging from chandelier to chandelier, and named it one of the top Super NES games he had played. super-castlevania-iv-history/np-rob

MagazineNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesa couple of experienced game players at Nin- tendo HQNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesthink Super Castlevania IV is a blast. The graphics are great and I really like the way theNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesyou’re swinging from chan- delier to chandelier and you literally feel like you’re in theNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest ReleasesIt’s definitely one ofNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releasesthe top Super NES games

The page's two players, Rob and George, open with their favorites of the issue's games; the Castlevania comment sits above Rob's personal Power Meter, and George's favorite is Mega Man 4. The OCR garbles the speaker's label.

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Rob's personal Power Meter for Super Castlevania IV in Nintendo Power gave it 4.0 for graphics and sound, 4.0 for play control, 4.5 for challenge, and 4.5 for theme and fun, out of 5. super-castlevania-iv-history/np-rob-meter

Value
{
 "review": "Nintendo Power (Rob's Power Meter)",
 "of": 5,
 "scores": {
  "graphics and sound": 4,
  "play control": 4,
  "challenge": 4.5,
  "theme and fun": 4.5
 }
}
MagazineNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releases, captionRob’s personalNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · PDF p. 108, Two Guys' Opinions on the Latest Releases, caption — the OCR splits the caption, "Rob's personal Power Meter for Super Castlevania IV", around its four scores; they follow the magazine's order, graphics and sound, play control, challenge, theme and fun4.0 4.0 4.5 for

One player's meter, not the magazine's chart. The issue's chart of Super NES ratings (printed p. 103) has a row for the game, but its OCR is too jumbled to read the scores.

GameSpot's 2001 history of the series, by Mike Whalen and Giancarlo Varanini, says the game raised the bar for graphics, music, and control, and calls its music some of the best on the Super Nintendo. It reports complaints that the game was a remake of the original Castlevania, and finds both games "incredibly linear"; it still calls this one more fun than any earlier Castlevania, one of the best in the series, and "one of the most memorable Super Nintendo games". super-castlevania-iv-history/gamespot-2001

WebGameSpot Presents: The History of Castlevania, Super Castlevania IV · first paragraphSuper Castlevania IV raised the bar for graphics, music, and control.GameSpot Presents: The History of Castlevania, Super Castlevania IV · music paragraphCastlevania IV's remains as some of the best ever produced on the Super Nintendo.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphthere were a few major complaints associated with Castlevania IV--one being that it was simply a remake of the original Castlevania for the NES.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphWithout question, they are both incredibly linear gamesGameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphmakes Castlevania IV much more fun than any previous Castlevania game.GameSpot Presents: The History of Castlevania, Super Castlevania IV · last paragraphnot only one of the best Castlevania games, but also one of the most memorable Super Nintendo games.

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GameSpot's 2001 history of the series singles out the game's use of the Super NES's Mode 7 in a prison level whose walls turn around Simon as he crosses a wooden bridge. super-castlevania-iv-history/mode-7

WebGameSpot Presents: The History of Castlevania, Super Castlevania IV · backgrounds paragraphincorporate the Super Nintendo's vaunted Mode 7 sprite scaling effects into one prison level, where the walls circulate around Simon while he walks across a wooden bridge.

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Brad Shoemaker's 2007 GameSpot review praises the game's use of Mode 7, and singles out a slowly rotating room where Simon swings from a grapple point to the next platform as the room rights itself. super-castlevania-iv-history/mode-7-2007

WebSuper Castlevania IV Review · third paragraphsome killer use of Mode 7Super Castlevania IV Review · third paragraphAnother area has you in a room that's slowly rotating, requiring you to swing from a grapple point to get to the next platform as the room rights itself

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Brad Shoemaker's 2007 GameSpot review of the Wii Virtual Console release scored it 7.8 out of 10. He called it one of the best of the early Castlevania games and a tough but satisfying action game, short, but with a sometimes punishing difficulty that makes up for it. super-castlevania-iv-history/gamespot-2007

Value
{
 "review": "GameSpot (2007, Wii Virtual Console)",
 "of": 10,
 "score": 7.8
}
WebSuper Castlevania IV Review · score box7.8 GoodSuper Castlevania IV Review · first paragraphOne of the best iterations of the early seriesSuper Castlevania IV Review · first paragraphIt's a tough but satisfying action gameSuper Castlevania IV Review · last paragraphCastlevania IV isn't very long, but its sometimes punishing difficulty makes up for that fact

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The eight-way whip and the swing from grapple points have seldom returned in later Castlevania games, which put more weight on weapons besides the whip. super-castlevania-iv-history/whip-legacy

WebSuper Castlevania IV Review · second paragraphThese mechanics haven't been seen much in later installments, where weapons besides whips were used more prominentlySuper Castlevania IV Review · second paragraphYou could finally whip in eight directions

Shoemaker's view as of 2007.

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