data/claims/prince-of-persia-history.yamlPrince of Persia (history and reception)
Game: Prince of Persia.
Jordan Mechner writes that he wrote the original Prince of Persia on the Apple II, in 6502 assembly language, between 1985 and 1989, that Broderbund Software first released it in 1989, and that it is part of the ongoing Ubisoft franchise. prince-of-persia-history/written
README.md#L3Some background: This archive contains the source code for the original Prince of Persia game that I wrote on the Apple II, in 6502 assembly language, between 1985-89. The game was first released by Broderbund Software in 1989, and is part of the ongoing Ubisoft game franchise.Cited by: Prince of Persia
Mechner writes that in October 1989 he put together a technical package for the teams porting the game to various platforms, such as PC, Amiga, Sega, and Genesis, a list he leaves open with "etc." prince-of-persia-history/ports
README.md#L9This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.Cited by: Prince of Persia
Nintendo of America's release lists give Prince of Persia on the NES, by Virgin Interactive, and on the Super NES, by Konami, both in November 1992. prince-of-persia-history/nintendo-ports
PDF p. 10 — the row reads Virgin Interactive, November 1992Prince of PersiaSuper NES Games (Nintendo of America release list) · PDF p. 10 — the row reads Konami, November 1992Prince of PersiaCited by: Prince of Persia
In Charles Ardai's account of the Apple II game in Computer Gaming World, the Sultan is away at war and his Grand Vizier, Jaffar, has seized the throne and the Sultan's daughter, who has an hour to agree to marry him. The player is her lover, a wanderer from a foreign land, who starts underground without a sword and has a real-time hour to escape the dungeon, get into the palace, and take a guarded tower. prince-of-persia-history/cgw-story
p. 48, "Good Knight, Sweet Prince"The Sultan is away, fighting to keep barbarian feet onComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"That dirty rat Jaffar'sComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"a wanderer fromComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"ground and swordless, with a dungeonComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"heavily guarded tower to conquer, andComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince". and all this in a real-timeThe review's columns interleave in the issue's text layer, so its sentences are quoted in pieces. Ardai notes that a push of a button revives the hero after any death, without limit, but that the hour is fixed.
Cited by: Prince of Persia
Ardai found that Prince of Persia has more in common with Broderbund's The Castles of Dr. Creep than with Mechner's Karateka, in its mechanical puzzles and atmospheric graphics; he called its music, by Francis Mechner, merely serviceable. He wrote that its animation came from hundreds of movie clips and the digitized poses of three live models, that it captures the feel of the old adventure films, and that within the running-jumping genre it is a tremendous achievement, "the Star Wars of its field". prince-of-persia-history/cgw-review
p. 48, "Good Knight, Sweet Prince"young author of Karateka. Curiously, Prince has less inComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"earlier Broderbund offering. The Castles of Dr. Creep.Computer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"Creep's Brahms is a shade better than FrancisComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"Mechner's merely serviceable work in Prince.Computer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"Working from "hundreds of movie clips" and the digitizedComputer Gaming World, issue 66 (December 1989) · p. 48, "Good Knight, Sweet Prince"poses of three live modelsComputer Gaming World, issue 66 (December 1989) · p. 64, continuationbecause it captures the feel of those great old ad-Computer Gaming World, issue 66 (December 1989) · p. 64, continuationthat genre. Prince of Persia is a tremendous achievement.Computer Gaming World, issue 66 (December 1989) · p. 64, continuationWars of its field.Ardai calls the game "the lightest of light entertainment" and means it as praise.
Cited by: Prince of Persia
Electronic Gaming Monthly, ranking Tomb Raider in its 1997 list of the 100 best games of all time, called it the perfect 3D incarnation of the PC classic Prince of Persia. prince-of-persia-history/tomb-raider
PDF p. 134, Top 100 Games of All Time, Tomb RaiderIt's also the perfect 3-D incarnation of the PCElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 134, Top 100 Games of All Time, Tomb Raiderclassic Prince of Persia.Cited by: Prince of Persia