Claim set · data/claims/metal-gear-history.yaml

Metal Gear (history and reception)

Game: Metal Gear.

Konami's MSX2 original came out in Japan in 1987, at 5,800 yen. Famicom Tsūshin covered it in its issue of 30 October 1987 and wrote in late November that it had come out about half a year earlier. metal-gear-history/release-msx2

MagazineFamicom Tsushin, no. 35 (1987-10-30) · p. 64, パソコンゲーム通信 box — the issue is dated 30 October 1987; the box names Konami as the maker and gives no release date対応機種/MSX2 5800円Our translationsystem: MSX2, 5,800 yenFamicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview — the issue is dated 27 November 1987「メタルギア」は、半年ぐらい前MSX版で発売された戦闘アクションゲーム。Our translationMetal Gear is a combat action game released in an MSX version about half a year ago.Checked by a second AI model, 2026-11-06.

Cited by: Metal Gear

The Famicom version came out in Japan on 22 December 1987, a Konami cartridge at 5,300 yen. metal-gear-history/release-famicom

MagazineFamicom Tsushin, no. 39 (25 December 1987) · p. 19, Metal Gear title card — the issue is dated 25 December 1987; read from the page image, since the text layer is garbledコナミ 5300円 カートリッジ 12月22日発売Our translationKonami, 5,300 yen, cartridge, on sale 22 DecemberFamicom Tsushin, no. 39 (25 December 1987) · p. 42, guide header●コナミ 12月22日発売 5300円Our translationKonami, on sale 22 December, 5,300 yenFamicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview — the preview gives 5,300 yen as the expected price (予価)12月22日発売Our translationon sale 22 DecemberChecked by a second AI model, 2026-11-06.

Cited by: Metal Gear

The NES version came out in North America in June 1988, published by Ultra Software Corporation under its Ultra Games label; the manual credits the Metal Gear trademark to Konami. metal-gear-history/release-na

PublisherNES Games (Nintendo of America release list) · PDF p. 8 — the row reads Ultra Soft, June 1988Metal GearMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 2, licence noticesULTRAGAMES™ is a trademark of Ultra Software Corporation.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 2, licence noticesMetal Gear™ is a trademark of Konami Industries Co. Ltd.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 3, Welcome to the World of Ultra!You're now a proud owner of the authentic Ultra home versionChecked by a second AI model, 2026-11-06.

Cited by: Metal Gear

Ultra Software Corporation was a wholly owned but independent subsidiary of Konami that held its own Nintendo license. Computer Entertainer named Metal Gear one of Ultra's first two titles in January 1988 and, in August 1988, called it the first Nintendo game from Ultra Games. metal-gear-history/ultra

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, licensee list, Ultra Software CorporationThis wholly-owned but independent subsidiary of Konami is now a licensee in its own right.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, licensee list, Ultra Software CorporationIts first two titles will be METAL GEAR, a spy adventure with plenty of action and strategy, and SKATE OR DIEComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewis the first Nintendo game from Ultra GamesRevised after a check by a second AI model, 2026-11-06: The note names its source, Computer Entertainer 7-2, p. 1.

Computer Entertainer's May 1988 note on Ultra's first games (computer-entertainer-7-2, p. 1) called Metal Gear "based on a Konami coin-op game"; the Japanese magazines of 1987 describe an MSX2 game ported to the Famicom.

Cited by: Metal Gear

In the North American NES manual, Colonel Vermon CaTaffy has taken control of Outer Heaven, a small nation on the outskirts of South Africa, and built a super weapon called Metal Gear; the player is Solid Snake of Fox Hound, sent to find and destroy it. The manual makes Snake a Marine recruited after the Grenada invasion, and his contact at headquarters is Commander South. metal-gear-history/premise-us

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, Vermon CaTaffy, Terrorist at Largehe has taken control of Outer Heaven, a small nation on the outskirts of South Africa.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, Vermon CaTaffy, Terrorist at Largehe has created the Ultimate Super WeaponMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, Vermon CaTaffy, Terrorist at LargeIt's called Metal Gear. And it must be destroyed before the crazed Colonel unleashesMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, How to Tackle CaTaffyYour mission, Solid Snake, is to seek out and destroy Metal Gear, nothing less.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, How to Tackle CaTaffywith Commander South back at Fox Hound's HQ.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5, A little bit about yourselfRecruited from the Marines after an heroic performance in the Grenada invasion, youRevised after a check by a second AI model, 2026-11-06: Quoted the manual's "he has created the Ultimate Super Weapon".

Japanese coverage of the Famicom version tells the story differently (premise-japan).

Cited by: Metal Gear

Japanese coverage of the Famicom version tells a different story: Outer Heaven is an armed fortress state that a heroic mercenary built in the depths of South Africa, Solid Snake is a new recruit sent in to find comrades who have gone missing, and the voice on his radio is the commander-in-chief, Big Boss. metal-gear-history/premise-japan

MagazineFamicom Tsushin, no. 39 (25 December 1987) · p. 42, guide, story box — read from the page image1980年代後半に君臨したといわれるひとりの英雄的傭兵。彼が南アフリカ奥地に造りあげたのが武装要塞国"OUTER HEAVEN"である。Our translationA heroic mercenary who is said to have reigned in the late 1980s. What he built in the depths of South Africa is the armed fortress state "OUTER HEAVEN".Famicom Tsushin, no. 39 (25 December 1987) · p. 42, guide, story box — read from the page image新兵"SOLID SNAKE"に、武装要塞潜入命令がくだるのだった。Our translationthe order to infiltrate the armed fortress went down to the new recruit "SOLID SNAKE".Famicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview武装要塞国アウターヘヴンに潜入し、消息を絶っている仲間を見つけ出さなければならないのだ。Our translation(he) must infiltrate the armed fortress state Outer Heaven and find the comrades who have gone missing.Famicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview主人公はソリッド・スネイクと呼ばれる入隊間もない新米兵。Our translationThe hero is a rookie soldier, only just enlisted, called Solid Snake.Famicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview — the text layer reads ビッグポス; the page prints ビッグボス総司令官ビッグボスからの声が送られてくる無線機Our translationthe radio through which the voice of the commander-in-chief, Big Boss, reaches (him)Revised after a check by a second AI model, 2026-11-06: Quoted 英雄的傭兵 and ソリッド・スネイク as printed.

The North American manual instead makes Snake a decorated Marine and names his contact Commander South (premise-us).

Cited by: Metal Gear

Famicom Tsūshin presented the Famicom version as a "tactical RPG and adventure", a new genre, and as the hugely popular MSX2 game reborn on the Famicom; its 25 December 1987 issue ran a guide to it, to be continued in the next. metal-gear-history/genre-japan

MagazineFamicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), Metal Gear preview, deckタクティカル・RPG&アドベンチャーだぜ!Our translationIt's a tactical RPG and adventure!Famicom Tsushin, no. 39 (25 December 1987) · p. 42, guide, deck — read from the page image新ジャンル!"タクティカルロールプレイングアドベンチャー"、『メタルギア』。MSX2版で大人気のゲームがファミコンゲームとして生まれ変わった!Our translationA new genre! "Tactical role-playing adventure", Metal Gear. The game that was hugely popular in its MSX2 version is reborn as a Famicom game!Famicom Tsushin, no. 39 (25 December 1987) · p. 45, guide, closing line — the guide runs over pp. 42–45, with the weapons and items on p. 43 and a map of the first building on pp. 44–45待て、次号!Our translationwait for the next issue!Revised after a check by a second AI model, 2026-11-06: The 25 December 1987 issue ran a guide to be continued, not the guide's start.

The magazine prints the genre name in quotation marks.

Cited by: Metal Gear

The Famicom version opens with a stage of its own that the MSX2 original lacks. metal-gear-history/famicom-opening

MagazineFamicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), screenshot caption — read from the page imageこれがファミコン版オリジナルのステージ、ゲームの導入部分なのだOur translationThis is a stage original to the Famicom version, the game's opening part.Famicom Tsushin, no. 37 (1987-11-27) · printed p. 122 (scan image 120), footnote — read from the page image*1点を除き、画面はMSX版のものですOur translation*Except for one, the screens are from the MSX version.Checked by a second AI model, 2026-11-06.

Cited by: Metal Gear

Famicom Tsūshin's October 1987 page on the MSX2 game presented it as more than an action game: Snake goes into the enemy base without weapons, keeps out of the enemy's sight, gets information from allies over the radio, and does best to find Metal Gear quietly, without being noticed. metal-gear-history/msx2-stealth

MagazineFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gearアクションだけじゃない、新しいゲームの登場だOur translationNot just action, a new kind of game is hereFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gear最終兵器「メタルギア」を破壊せよ!Our translationDestroy the ultimate weapon, Metal Gear!Famicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gear — the sentence runs in a caption beside the text, ソリッド・スネークさん、どーゆーわけか武器も持たずに敵基地へ武器も持たずに敵基Our translation(he goes) into the enemy base without even carrying a weaponFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gearだから、敵の目をゴマカしながら、なおかOur translationso, while fooling the enemy's eyes, and alsoFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gear — the sentence before says he does carry a radioで、味方が情報を教えてくれるのだOur translationand (over it) your allies give you informationFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gear — the sentence reads ここは静かに潜入して、気づかれることなく「メタルギア」を発見するのがベストというもの (here, the best thing is to infiltrate quietly and find Metal Gear without being noticed)気づかれることなく「メタルギア」Our translationwithout being noticed, Metal GearFamicom Tsushin, no. 35 (1987-10-30) · p. 64, Metal Gear — read from the page image本当、MSXを持ってないのがクヤシイと思える一本なんだよー。Our translationReally, it's a game that makes you sorry you don't own an MSX.Checked by a second AI model, 2026-11-06.

The page is unsigned and gives no score.

Cited by: Metal Gear

On the NES, Outer Heaven holds five fortified strongholds of one to three floors, linked by elevators, each surrounded by guards whom Snake has to slip past without setting off hidden alarms. Weapons and equipment are found in enemy trucks and storehouses or taken from certain enemies, and rescued hostages give clues to where Metal Gear is. metal-gear-history/structure

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5CaTaffy has 5 heavily fortified strongholds located throughout OuterMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5The strongholds have between 1 and 3 floors. You'll move from floor to floor usingMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5elevators, and along the way you'll rescue grateful hostages who'll offer crucial informationMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5Each, in fact, is surrounded by loyalMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5elude them without triggering hiddenMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, How to Tackle CaTaffyWeapons and equipment can be found and captured in three various ways. Find themMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, How to Tackle CaTaffyin enemy trucks. Find them in enemy storehouses. Or snatch them directly from certainChecked by a second AI model, 2026-11-06.

Cited by: Metal Gear

Rescuing a set number of prisoners promotes Snake, and each rise in rank raises his Vital Sign; a hostage killed demotes him at once. Rank shows as stars, and 4 stars is the highest rank in Fox Hound. metal-gear-history/rank

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5When you rescue a predetermined number of prisoners you'll be promoted, and as yourMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5rank increases so will your VITAL SIGN. On the negative side, if you botch up and get aMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 5hostage killed you'll immediately be demoted.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 6, Combat Zone, Your Vital Signstrength, on the other hand, via promotions and capturedMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 6, Combat Zone, RankThe number of stars reflects your rank. 4 stars equalsMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 6, Combat Zone, Rankthe highest rank in Fox Hound.Revised after a check by a second AI model, 2026-11-06: Quoted the sentence through "be demoted".

The manual names the top rank "The Honor of Royal Dragoon". The Vital Sign is the life gauge, which promotions and rations raise.

Cited by: Metal Gear

A flashing Call Sign on the NES screen means the commander is calling, and Snake answers on his transceiver, the only link to the outside world, which needs its frequency set right to send or receive. metal-gear-history/transceiver

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 4, How to Tackle CaTaffyWhenever you see a flashing "Call Sign" it means that he's trying to reach youMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 8, Know Your Transceiver or PerishThe transceiver is your only means of communications with the outside world.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 8, Sending a messageHowever, if the Frequency Counter isn't properly adjusted he won't get your signal for help.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 8, Receiving a messageIf the frequency is properly adjusted theRevised after a check by a second AI model, 2026-11-06: Quoted the whole Call Sign and frequency sentences, and moved the send and receive locators to p. 8.

The manual adds that even on the right frequency the Commander may not answer ("out to lunch").

Cited by: Metal Gear

Snake punches with B and collects weapons, among them a handgun, a submachine gun, plastic explosives, a remote-control missile, mines, and a silencer, and equipment from body armor and a gas mask to keycards numbered 1 to 8, each opening the door with its number. Weapons and equipment are chosen on a sub-screen opened with Select. metal-gear-history/arms

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 6, How to Control Your Destiny, B ButtonPress to punch withMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalLethal hand gun that fires one bullet at a time.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalAttach to Baretta or submachine gun, to keepMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalSemi-automatic submachine gun withMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalControl MissileMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalUp to 3 mines allowed on each screen.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 9, Weapons, Your Means of SurvivalPlastic ExplosivesMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 10, Equipment You Can't Live WithoutBody ArmorMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 10, Equipment You Can't Live WithoutGas MaskMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 11, Equipment You Can't Live WithoutCards 1-8Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 10, Equipment You Can't Live WithoutReduces enemyMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 11, Equipment You Can't Live WithoutOnly means of survivalMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 11, Equipment You Can't Live WithoutEach card opens a door.Metal Gear (NES) instruction manual (Ultra Games, 1988) · p. 11, Equipment You Can't Live Withoutnumber must match theMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 7, Choose Your Weapon and Your Equipment, Sirpress the SelectRevised after a check by a second AI model, 2026-11-06: Lists only the weapons and equipment the manual's text layer quotes.

The manual spells the handgun "Baretta" and gives body armor as halving enemy damage. Its p. 9 also lists grenade and rocket launchers, which the text layer garbles.

Cited by: Metal Gear

The NES version saves progress with a password, shown on the transceiver when the player ends a game, which returns Snake to the same place in Outer Heaven. metal-gear-history/password

ManualMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 13, Operation PasswordAfter selecting End, your Transceiver Mode will appear, and there you will find aMetal Gear (NES) instruction manual (Ultra Games, 1988) · p. 13, Operation PasswordThis returns you to the same location in Outer Heaven where you finished your last mission.Checked by a second AI model, 2026-11-06.

Cited by: Metal Gear

Nintendo Power's January/February 1989 issue gave the NES version a feature. It opens on Agent Grey Fox's last message, "Metal Gear", before he went silent, and praises guards who patrol rooms and see in the direction they face, so the player can sneak up behind them. metal-gear-history/np-feature

MagazineNintendo Power, issue 4 (January/February 1989) · printed p. 74 (PDF p. 77), Mission Objective — read from the page image; the text layer is garbled hereThe last message received from Agent Grey Fox mysteriously said "Metal Gear" and nothing more.Nintendo Power, issue 4 (January/February 1989) · printed p. 75 (PDF p. 78), Prepare for a Realistic Action Adventure!Soldiers actually "patrol" rooms and haveNintendo Power, issue 4 (January/February 1989) · printed p. 75 (PDF p. 78), Prepare for a Realistic Action Adventure!the ability to "see" in the direction they face. Use this to yourNintendo Power, issue 4 (January/February 1989) · printed p. 75 (PDF p. 78), Prepare for a Realistic Action Adventure!advantage, and "sneak" up behind the guards.Revised after a check by a second AI model, 2026-11-06: Dropped the unquoted four pages and maps.

The feature runs on printed pp. 74–77.

Cited by: Metal Gear

Computer Entertainer's August 1988 review of the NES version gave it 3½ of 4 stars for graphics and 3½ for play, and recommended it. It found the game more than point-and-shoot, needing strategic planning and careful thought; its one small complaint was the blank screen of a couple of seconds between areas. metal-gear-history/computer-entertainer-review

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3.5,
  "game play": 3.5
 }
}
MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear review, heading — read from the page image; the text layer garbles the starsMETAL GEAR (★★★½/★★★½)Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 2, the rating system — the key's first set of stars rates graphics, the second game play and entertainment value4 STARS = EXCELLENTComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewrequires strategic planning and careful thoughtComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewit is a very solid piece of entertainment that offers muchComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewOur one, albeit very small, complaintComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewscreen goes blank as it “resets” for the next areaComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 13, Metal Gear reviewRecommended (MSR $39.95)Checked by a second AI model, 2026-11-06.

The review is unsigned.

Cited by: Metal Gear

Famicom Tsūshin's four reviewers scored the Famicom version 6, 6, 7, and 5 of 10, 24 of 40. One found it a game of endurance rather than exhilaration, since Snake can't attack early on; another found its small devices elaborate and fresh; a third was relieved that a war game doesn't aim at killing and liked the radio and the trucks; the fourth called it a war action game in the line of Green Beret, at heart a game of tag played so the enemy doesn't find you, and judged the MSX2 version better made. metal-gear-history/famitsu

Value: review Famitsu · of 10 · reviewers 6, 6, 7, 5

MagazineFamicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, first reviewer — with the score 6; read from the page image, since the text layer is garbledただ、ゲーム序盤は攻撃ができないので、かなりウップンがたまる。爽快感より、忍耐がゲームの特質となっているのだ。Our translationBut early in the game you can't attack, so frustration builds up a good deal. Endurance, rather than exhilaration, is the game's character.Famicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, second reviewer — with the score 6; read from the page image細かいしかけが凝ってて、目新しい雰囲気がする。Our translationthe small devices are elaborate, and it feels fresh.Famicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, third reviewer — with the score 7; read from the page imageいわゆる戦争ゲームなんだけど、人を殺すことを目的としていないのが、ちょっと救われます。Our translationIt's a so-called war game, but it's a bit of a relief that killing people isn't its aim.Famicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, third reviewer — read from the page image無線を使ったり、いきなりトラックが動き出しちゃったり、というあたりが新鮮ね。Our translationThings like using the radio, or a truck suddenly starting to move, are fresh.Famicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, fourth reviewer — with the score 5; read from the page image「グリーンベレー」の流れをくむ、戦争もののアクションゲームだ。Our translationIt's a war action game in the line of Green Beret.Famicom Tsushin, no. 39 (25 December 1987) · p. 19, cross review, Metal Gear, fourth reviewer — read from the page image敵に見つからないように行動する鬼ごっこが基本になっているわけ。MSX2版でも発売されているが、そちらの方が出来が良い。Our translationIts basis is a game of tag in which you move so the enemy doesn't find you. It's also out on the MSX2, and that version is better made.Revised after a check by a second AI model, 2026-11-06: The fourth reviewer called it a game of tag (鬼ごっこ), not hide-and-seek.

The scores are the large numerals printed behind each reviewer's box. By the portraits on p. 18, the reviewers in order are 東府屋ファミ坊, 水野店長, 森下万里子, and ガスコン金矢.

Cited by: Metal Gear

Nintendo Power's Top 30 put the NES version third in its November/December 1988 issue, eighth in January/February 1989, and 23rd in March/April 1989. metal-gear-history/chart-nintendo-power

MagazineNintendo Power, issue 3 (1988-11) · printed p. 102 (PDF p. 103), Top 30this issue's third place finisher,Nintendo Power, issue 3 (1988-11) · printed p. 102 (PDF p. 103), Top 30 — the comment goes on "at number three, it is truly one to watch", with 7,720 pointsAppearing suddenlyNintendo Power, issue 4 (January/February 1989) · printed p. 103 (PDF p. 106), Top 30 — at number 8, with 3,131 points; the rank was read from the page imageWhat happened? Last time Metal GearNintendo Power, issue 5 (1989-03) · printed p. 71 (PDF p. 67), Top 30 — with 1,305 points; read from the page image, since the text layer drops the line23 METAL GEARChecked by a second AI model, 2026-11-06.

The Top 30 ranks games by points; it is a poll, not a sales chart.

Cited by: Metal Gear

Computer Entertainer's Top Fifteen Videogames list had the NES version 10th in September 1988, 7th in October, and 5th in November. metal-gear-history/chart-computer-entertainer

MagazineComputer Entertainer, vol. 7, no. 6 (September 1988) · p. 1, Top Fifteen Videogames — the entry reads Metal Gear (Ult/NES)10. Metal GearComputer Entertainer, vol. 7, no. 7 (October 1988) · p. 1, Top Fifteen Videogames — the entry reads Metal Gear (Ult/NES), the seventh line of the list, after Double Dragon, Legend of Zelda, Bases Loaded, Punch-Out, Super Mario Bros II, and R.C. Pro-AmMetal GearComputer Entertainer, vol. 7, no. 8 (November 1988) · p. 1, Top Fifteen Videogames — the entry reads Metal Gear (Ult/NES), the fifth line of the list, after Double Dragon, Super Mario Bros II, Bases Loaded, and Legend of ZeldaMetal GearChecked by a second AI model, 2026-11-06.

In October 1988 Computer Entertainer reported that Konami would convert Metal Gear, with Castlevania and Life Force, from the NES to MS-DOS, Commodore, and Amiga computers within several months. metal-gear-history/computer-ports

MagazineComputer Entertainer, vol. 7, no. 7 (October 1988) · p. 3, Konami To Release Computer TitlesFive hit games from Konami will be made available for MS-DOS,Computer Entertainer, vol. 7, no. 7 (October 1988) · p. 3, Konami To Release Computer TitlesCommodore, and Amiga within the next several months.Computer Entertainer, vol. 7, no. 7 (October 1988) · p. 3, Konami To Release Computer Titles — the sentence opens "Among those titles which are being converted from the Nintendo format include"Castlevania, Metal Gear, and Life Force.Checked by a second AI model, 2026-11-06.

Cited by: Metal Gear

In November 1997 Electronic Gaming Monthly's 100th issue put the NES Metal Gear on its list of the 100 best games, calling it "one of the most innovative games ever". metal-gear-history/egm-100

MagazineElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 144, 100 Best Games, Metal GearIt made the list because: Metal Gear is one of the mostElectronic Gaming Monthly, issue 100 (November 1997) · PDF p. 144, 100 Best Games, Metal Gearinnovative games ever.Electronic Gaming Monthly, issue 100 (November 1997) · PDF p. 144, 100 Best Games, Metal GearThe game: A spy/action thriller where the main goal isChecked by a second AI model, 2026-11-06.

Cited by: Metal Gear