Nintendo of America's list of NES games dates the North American release March 1994. mega-man-6-history/na-release
PublisherdisputedNES Games (Nintendo of America release list) · PDF p. 8 — the row for Mega Man 6, with Nintendo as licensee; it gives a month, not a dayMarch 1994Disputed: Nintendo Power treated it as a 1993 game. Its October 1993 issue listed "Mega Man VI" from Capcom for November (nintendo-power-053, p. 87), its December issue previewed it (nintendo-power-55, pp. 76-83), and its January 1994 issue counted it among the NES games of 1993 (mega-man-6-history/nintendo-power-best). Its March 1994 report from the Winter CES lists it among the NES titles Nintendo showed (nintendo-power-058, p. 27). No period document found gives the day.
Cited by: Mega Man 6
Capcom published the game in Japan and Nintendo of America published it in North America, where Capcom had published Mega Man 1 to 5. mega-man-6-history/publisher
ManualMega Man 6 Instruction Booklet (NES, North America) · copyright page — the OCR reads "Nintando"© 1993 Nintando of America inc.Mega Man 6 Instruction Booklet (NES, North America) · copyright page — the OCR reads "fS" for "IS"MEGA MAN fS A TRADEMARK OF CAPCOM CO.LTD.NES Games (Nintendo of America release list) · PDF p. 8 — the licensee columnMega Man 6
NintendoWeekly Famicom Tsushin (Famitsu) no. 256-257, 12 and 19 November 1993 (combined issue) · p. 38, New Games Cross Review — the Rockman 6 box's format, publisher, and price, under its date 「11月5日」; read from the page image (scan index 0037), since the OCR is too garbled to searchファミコンカートリッジ カプコン 7800円NES Games (Nintendo of America release list) · PDF p. 8 — the rows for Mega Man 1 to 5, each with Capcom as licenseeMega Man Capcom December 1987 Mega Man 2 Capcom June 1989 Mega Man 3 Capcom November 1990 Mega Man 4 Capcom January 1992 Mega Man 5 Capcom December 1992The History of Mega Man · 1993, Mega Man VINintendo stepped in and published Mega Man VI in the States.Cited by: Mega Man 6
GameSpot's history says Capcom, committed to the Super NES and disappointed by Mega Man 5's sales, chose not to release the game in the United States. mega-man-6-history/publisher-reason
WebThe History of Mega Man · 1993, Mega Man VICapcom was so committed to the SNES that after low sales of Mega Man V, it chose not to release this game in the US.Cited by: Mega Man 6
In the North American manual's story, the billionaire Mr. X holds a robot tournament, then takes the eight finalists to help him conquer the world. mega-man-6-history/story
ManualMega Man 6 Instruction Booklet (NES, North America) · The Mysterious Mr. X!Annual Robot Tournament sponsored by the billionaire, Mr X.Mega Man 6 Instruction Booklet (NES, North America) · The Mysterious Mr. X!when the top eight robots enter the arena for the final event, the lights dim and the mysterious Mr. X appearsMega Man 6 Instruction Booklet (NES, North America) · The Mysterious Mr. X!final test for these robots is to help me conquer the world!Cited by: Mega Man 6
The player picks which of the eight robots to fight from the stage select; they are Blizzard Man, Wind Man, Knight Man, Plant Man, Centaur Man, Flame Man, Tomahawk Man, and Yamato Man. mega-man-6-history/stage-select
ManualMega Man 6 Instruction Booklet (NES, North America) · Getting StartedMega Man will be faced with eight of the kidnapped robots. Use the control pad to select the robot you wish to battleMega Man 6 Instruction Booklet (NES, North America) · Robot MastersBLIZZARD MAN WIND MAN KNIGHT MAN PLANT MANMega Man 6 Instruction Booklet (NES, North America) · Robot MastersCENTAUR MAN FLAME MAN TOMAHAWK MAN YAMATO MANCited by: Mega Man 6
Two adaptors Mega Man finds let Rush merge with him, chosen from the weapon menu. As Power Mega Man he wears Rush as armor that punches, charged by holding B, but he can't slide or use other weapons; as Jet Mega Man, Rush is a jet pack that lifts him while A is held, for a short time before it overheats. mega-man-6-history/rush-adaptors
ManualMega Man 6 Instruction Booklet (NES, North America) · More Power to You!POWER MEGA MAN Rush transforms into body armor and gives Mega Man an extra punch. Press and hold the B button to charge up the armor to make a really big hit!Mega Man 6 Instruction Booklet (NES, North America) · More Power to You!Mega Man cannot use other weapon systems and cannot slide while wearing it.Mega Man 6 Instruction Booklet (NES, North America) · More Power to You!JET MEGA MAN Rush transforms into a jet pack to help launch Mega Man into the sky! Press and hold the A button toMega Man 6 Instruction Booklet (NES, North America) · More Power to You!air for short time before they overheat and drop Mega Man back down to the ground.Mega Man 6 Instruction Booklet (NES, North America) · More Power to You!Once you find the adaptors, you can transform Mega Man using your weapon box.Cited by: Mega Man 6
Collecting four circuit plates, B, E, A, and T, lets Dr. Light finish Beat, a robot bird Mega Man can call to attack. mega-man-6-history/beat
ManualMega Man 6 Instruction Booklet (NES, North America) · A Little Cybernetic SupportIf Mega Man is able to find and collect the B, E, A, and T circuit plates, he'll will automatically teleport them back to Dr, Light for final assembly.Mega Man 6 Instruction Booklet (NES, North America) · A Little Cybernetic SupportBEAT will automatically attack any enemy on screenCited by: Mega Man 6
An Energy Balancer, hidden in a stage, makes each weapon capsule refill the weapon with the least energy. mega-man-6-history/energy-balancer
ManualMega Man 6 Instruction Booklet (NES, North America) · hintsthe Energy Balancer will automatically recharge Mega Man’s lowest weapon energy level each time he picks up a weapon capsule.Cited by: Mega Man 6
Two of the bosses, Knight Man and Wind Man, came from Nintendo Power readers: the magazine sent their designs to Capcom, which adapted them. GameSpot names their designers as Daniel Vallie, a Canadian, and Michael Leader, an American; the other six bosses were designed in Japan. mega-man-6-history/na-designers
MagazineNintendo Power, issue 55 (1993-12) · p. 83, Nintendo Power Readers Design New Robots!Mega Man VI, were sent to Capcom by Nintendo Power. Thousands of our readers submitted designs for brand new mechanical maniacs for Mega Man to battle. Capcom interpreted the ideas of the winners into what you see in the game.The History of Mega Man · 1993, Mega Man VItwo of the bosses, Knight Man and Wind Man, were designed by North Americans. Daniel Vallie - a Canadian - designed Knight Man, and Michael Leader - an American - designed Wind Man. The rest of the bosses were of Japanese design.Cited by: Mega Man 6
Keiji Inafune says he drew the game's character art while working on Mega Man X, so it is closer to that Super NES game's density. mega-man-6-history/art-density
PublisherMM25: Mega Man & Mega Man X Official Complete Works · p. 59, InafuneThis was around the time when I was working on 'Mega Man X', so I think the character illustrations are closer in density to 'X', the density of the Super NES.Cited by: Mega Man 6
Famicom Tsūshin's four reviewers scored it 7, 5, 5, and 6 of 10, 23 of 40; one called it "a Rockman for Rockman players", and another found only minor changes in a finished series and preferred Rockman X on the Super Famicom. mega-man-6-history/famitsu
Value
{
"review": "Famitsu",
"of": 10,
"reviewers": [
7,
5,
5,
6
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} MagazineWeekly Famicom Tsushin (Famitsu) no. 256-257, 12 and 19 November 1993 (combined issue) · p. 38, New Games Cross Review — "A Rockman for Rockman players. That's all." With the score 7. The translation is the atlas's; read from the page image (scan index 0037), since the OCR is too garbled to search.『ロックマン』プレーヤーのための『ロックマン』。それだけ。Weekly Famicom Tsushin (Famitsu) no. 256-257, 12 and 19 November 1993 (combined issue) · p. 38, New Games Cross Review — "This series is already finished, so it's really only minor changes. If so, Rockman X on the Super Famicom is more fun." With a 5. The translation is the atlas's; read from the page image.このシリーズはもう完成しちゃってるので、ホントマイナーチェンジだけ。これならスーパーファミコンの『ロックマンX』のほうがおもろいです。Checked by claude, 2026-10-25 — the lead read scan page 0037 at full size on 2026-10-25: the scores are 7, 5, 5, and 6 from top to bottom, and both quotes match the pageThe four scores, printed as large digits behind the comments, were read from the page image in order; Wikipedia, a lead, lists the same four.
Cited by: Mega Man 6
Nintendo Power's January 1994 issue placed it in its top five NES games of 1993, saying Mega Man's sixth NES adventure "might just be his best". mega-man-6-history/nintendo-power-best
MagazineNintendo Power, issue 56 (1994-01) · p. 2Man and Battletoads both showed up in totally new action titles that claimed spots on the NES Top 5.Nintendo Power, issue 56 (1994-01) · p. 5 — the OCR reads a period for the comma after "new"His sixth NES adventure, in which he uses two new. special Power-Ups, might just be his best.The scout read the list's page image as ranking it first among NES games; the OCR doesn't show the rank.
Cited by: Mega Man 6
GameSpot's 2003 history of the series called it the last NES game of the series and the cheesiest. mega-man-6-history/legacy
WebThe History of Mega Man · 1993, Mega Man VIMega Man VI was the final NES adventure - and also the cheesiest.Cited by: Mega Man 6