Claim set · data/claims/delayed-auto-shift.yaml

Delayed auto shift across games

Concept: Delayed auto shift.

Delayed auto shift, also called autorepeat, is how most falling-block games handle a held direction; the piece shifts once, waits, then shifts repeatedly while the key stays held. delayed-auto-shift/definition

WikiDAS · leadThe game will shift the falling piece sideways, wait, and then shift it repeatedly if the player continues to hold the key.

Cited by: Delayed auto shift

Some games, especially early ones on home computers, take the repeat from the keyboard's autorepeat in the hardware or operating system instead of timing it themselves. delayed-auto-shift/hardware-autorepeat

WikiDAS · leadOther games, especially earlier games running on home computers, rely on the automatic repeat provided by the hardware or operating system, which the user often has the ability to configure.

Cited by: Delayed auto shift

Some games with an entry delay let the player charge DAS by holding the direction during the delay, so the next piece starts moving as soon as it appears. delayed-auto-shift/charge-during-delay

WikiDAS · leadSome games that have ARE or line clear delays allow the player to "charge" DAS by holding the movement key during these delays, so that the piece starts moving sideways as soon as it appears.

Cited by: Delayed auto shift