data/claims/a-dark-room.yamlA Dark Room (source release)
Game: A Dark Room.
A hut costs wood, with already built, up to 20 huts (11,500 wood for all 20). a-dark-room/hut-cost
About: A Dark Room Linear cost scaling
Value
{
"shape": "linear",
"label": "A Dark Room · hut",
"unit": "wood",
"base": 100,
"step": 50,
"max": 20
}script/room.js#L43-L58'wood': 100 + (n * 50)Checked by claude, 2026-10-20 — read the 'hut' entry (maximum: 20 at L46, cost() at L51-L56); the probe runs that cost() for n = 0..19Probe: probes/idle-costs/a-dark-room.mjsCited by: A Dark Room, Exponential cost scaling
A trap costs wood, and at most 10 can be built. a-dark-room/trap-cost
About: A Dark Room Linear cost scaling
Value
{
"shape": "linear",
"label": "A Dark Room · trap",
"unit": "wood",
"base": 10,
"step": 10,
"max": 10
}script/room.js#L13-L28'wood': 10 + (n * 10)Checked by claude, 2026-10-20 — read the 'trap' entry (maximum: 10 at L16); the probe runs its cost() for n = 0..9Probe: probes/idle-costs/a-dark-room.mjsCited by: A Dark Room, Exponential cost scaling
The build action does nothing at the item's maximum count, so the cap, not the price, ends each building's run. a-dark-room/max-enforced
About: A Dark Room Linear cost scaling
T3 code-verifiedA Dark Room source code ·script/room.js#L1025-L1027if (craftable.maximum <= numThings) {Checked by claude, 2026-10-20 — read Room.buildCited by: A Dark Room, Exponential cost scaling
Each hut adds room for 4 villagers; the maximum population is huts × 4. a-dark-room/hut-room
About: A Dark Room Linear cost scaling
Value: 4 villagers per hut
T3 code-verifiedA Dark Room source code ·script/outside.js#L177-L179return $SM.get('game.buildings["hut"]', true) * Outside._HUT_ROOM;A Dark Room source code · script/outside.js#L11_HUT_ROOM: 4,Checked by claude, 2026-10-20 — read Outside._HUT_ROOM and getMaxPopulationCited by: A Dark Room, Exponential cost scaling
doublespeak games announced A Dark Room as “a minimalist text adventure” in a blog post dated 10 June 2013. a-dark-room/release
Cited by: A Dark Room, Exponential cost scaling