v0.1 ⌊ALPHA⌉
Claim set · data/claims/a-dark-room.yaml

A Dark Room (source release)

Game: A Dark Room.

A hut costs 100+50n wood, with n already built, up to 20 huts (11,500 wood for all 20). a-dark-room/hut-cost

About: A Dark Room Linear cost scaling

Value
{
 "shape": "linear",
 "label": "A Dark Room · hut",
 "unit": "wood",
 "base": 100,
 "step": 50,
 "max": 20
}
T4 reproducedA Dark Room source code · script/room.js#L43-L58'wood': 100 + (n * 50)Checked by claude, 2026-10-20 — read the 'hut' entry (maximum: 20 at L46, cost() at L51-L56); the probe runs that cost() for n = 0..19Probe: probes/idle-costs/a-dark-room.mjs

Cited by: A Dark Room, Exponential cost scaling

A trap costs 10+10n wood, and at most 10 can be built. a-dark-room/trap-cost

About: A Dark Room Linear cost scaling

Value
{
 "shape": "linear",
 "label": "A Dark Room · trap",
 "unit": "wood",
 "base": 10,
 "step": 10,
 "max": 10
}
T4 reproducedA Dark Room source code · script/room.js#L13-L28'wood': 10 + (n * 10)Checked by claude, 2026-10-20 — read the 'trap' entry (maximum: 10 at L16); the probe runs its cost() for n = 0..9Probe: probes/idle-costs/a-dark-room.mjs

Cited by: A Dark Room, Exponential cost scaling

The build action does nothing at the item's maximum count, so the cap, not the price, ends each building's run. a-dark-room/max-enforced

About: A Dark Room Linear cost scaling

T3 code-verifiedA Dark Room source code · script/room.js#L1025-L1027if (craftable.maximum <= numThings) {Checked by claude, 2026-10-20 — read Room.build

Cited by: A Dark Room, Exponential cost scaling

Each hut adds room for 4 villagers; the maximum population is huts × 4. a-dark-room/hut-room

About: A Dark Room Linear cost scaling

Value: 4 villagers per hut

T3 code-verifiedA Dark Room source code · script/outside.js#L177-L179return $SM.get('game.buildings["hut"]', true) * Outside._HUT_ROOM;A Dark Room source code · script/outside.js#L11_HUT_ROOM: 4,Checked by claude, 2026-10-20 — read Outside._HUT_ROOM and getMaxPopulation

Cited by: A Dark Room, Exponential cost scaling

doublespeak games announced A Dark Room as “a minimalist text adventure” in a blog post dated 10 June 2013. a-dark-room/release

T2 primary statementA Dark Room released — the post is dated June 10, 2013, by MichaelAnnouncing A Dark Room, a minimalist text adventure by doublespeak games.Checked by claude, 2026-10-20 — read the 2014-07-09 Wayback capture of the post

Cited by: A Dark Room, Exponential cost scaling